创建角色自定义各职业送点以及金币的储存过程


修改对应触发器:

CREATE Procedure WZ_CreateCharacter
@AccountID varchar(10),
@Name varchar(10),
@Class tinyint
AS
Begin

SET NOCOUNT ON
SET XACT_ABORT ON
DECLARE @Result tinyint
DECLARE @FASHI int
DECLARE @ZHANSHI int
DECLARE @JINGLING int
DECLARE @MOJIAN int
DECLARE @SHENGDAO int
DECLARE @BORNMONEY int

SET @Result = 0x00
SET @FASHI= 300 -- 法师出生点数
SET @ZHANSHI= 300 -- 战士出生点数
SET @JINGLING= 300 -- 精灵出生点数
SET @MOJIAN= 400 -- 魔剑出生点数
SET @SHENGDAO= 400 -- 圣导出生点数
SET @BORNMONEY= 20000000 -- 出生送的钱

If EXISTS ( SELECT Name FROM Character WHERE Name = @Name )
begin
SET @Result = 0x01
GOTO ProcEnd
end

BEGIN TRAN

If NOT EXISTS ( SELECT Id FROM AccountCharacter WHERE Id = @AccountID )
begin
INSERT INTO dbo.AccountCharacter(Id, GameID1, GameID2, GameID3, GameID4, GameID5, GameIDC)
VALUES(@AccountID, @Name, NULL, NULL, NULL, NULL, NULL)

SET @Result = @@Error
end
else
begin
Declare @g1 varchar(10), @g2 varchar(10), @g3 varchar(10), @g4 varchar(10), @g5 varchar(10)
SELECT @g1=GameID1, @g2=GameID2, @g3=GameID3, @g4=GameID4, @g5=GameID5 FROM dbo.AccountCharacter Where Id = @AccountID
if( ( @g1 Is NULL) OR (Len(@g1) = 0))

begin
UPDATE AccountCharacter SET GameID1 = @Name
WHERE Id = @AccountID

SET @Result = @@Error
end
else if( @g2 Is NULL OR Len(@g2) = 0)
begin
UPDATE AccountCharacter SET GameID2 = @Name
WHERE Id = @AccountID

SET @Result = @@Error
end
else if( @g3 Is NULL OR Len(@g3) = 0)
begin
UPDATE AccountCharacter SET GameID3 = @Name
WHERE Id = @AccountID

SET @Result = @@Error
end
else if( @g4 Is NULL OR Len(@g4) = 0)
begin
UPDATE AccountCharacter SET GameID4 = @Name
WHERE Id = @AccountID

SET @Result = @@Error
end
else if( @g5 Is NULL OR Len(@g5) = 0)
begin
UPDATE AccountCharacter SET GameID5 = @Name
WHERE Id = @AccountID

SET @Result = @@Error
end
else
begin
SET @Result = 0x03
GOTO TranProcEnd
end
end

if( @Result <> 0 )
begin
GOTO TranProcEnd
end
else
begin
DECLARE @UPPOINT int
if(@Class=0)
begin
SET @UPPOINT = @FASHI
end
else if(@Class=16)
begin
SET @UPPOINT = @ZHANSHI
end
else if(@Class=32)
begin
SET @UPPOINT = @JINGLING
end
else if(@Class=48)
begin
SET @UPPOINT = @MOJIAN
end
else
begin
SET @UPPOINT = @SHENGDAO
end

INSERT INTO dbo.Character(AccountID, Name, cLevel, LevelUpPoint, Class, Strength, Dexterity, Vitality, Energy, Inventory,MagicList,
Life, MaxLife, Mana, MaxMana, MapNumber, MapPosX, MapPosY, MDate, LDate, Quest, DbVersion, Leadership,money )
SELECT @AccountID As AccountID, @Name As Name, Level,@UPPOINT AS LevelUpPoint,@Class As Class,
Strength, Dexterity, Vitality, Energy, Inventory,MagicList, Life, MaxLife, Mana, MaxMana, MapNumber, MapPosX, MapPosY,
getdate() As MDate, getdate() As LDate, Quest, DbVersion, Leadership,@BORNMONEY As money
FROM DefaultClassType WHERE Class = @Class

SET @Result = @@Error
end

TranProcEnd:
IF ( @Result <> 0 )
ROLLBACK TRAN
ELSE
COMMIT TRAN

ProcEnd:
SET NOCOUNT OFF
SET XACT_ABORT OFF

SELECT
CASE @Result
WHEN 0x00 THEN 0x01
WHEN 0x01 THEN 0x00
WHEN 0x03 THEN 0x03
ELSE 0x02
END AS Result
End
GO

 

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